• Preface
  • System Requirements & Installation Guide
  • Introduction
  • Root Console (Main Menu)
  • Game System
  • Battle System
  • Orchids (Characters)
  • Contact & FAQ
  • Known Issues
  • Game System

    Outline

    ∀kashicforce is a puzzle-game-like, rhythm-game-like game where you input commands to use moves like in a fighting game. The goal is to crush your opponent to a pulp with an immense amount of blocks. In order to put yourself in a better position, kill your opponent's blocks while they are falling down or send Hindrance blocks into their field.

    Controls

    ※The following is the default control layout. If you want to change the layout, go to Root Console -> Settings -> Keyboard/Controller.

    [Player 1]
    ・Z Key/Gamepad Button 1: Shot Button (Shot/Confirm)
    ・X Key/Gamepad Button 2: Shield Button (Turn Shield on/Cancel)
    ・C Key/Gamepad Button 3: Command Button (Activate Methods)
    ・V Key/Gamepad Button 4:Rumble Button (Activate Methods automatically)
    ・Arrow Keys/Directional Buttons: Move the Cursor

    [Player 2]
    ・A Key/Gamepad Button 1: Shot Button (Shot/Confirm)
    ・S Key/Gamepad Button 2: Shield Button (Turn Shield on/Cancel)
    ・D Key/Gamepad Button 3: Command Button (Activate Methods)
    ・F Key/Gamepad Button 4:Rumble Button (Activate Methods automatically)
    ・I Key/J/K/L: Move the Cursor

    The control layout will revert to the above after deleting keyconfig.ini in the game folder.

    Game Screen

    1. Enemy Block

    One shot kills one Enemy block. There is a technique called "Trash Wipeout" where you can at once kill four Enemy blocks of the same type lined up adjacent to each other.

    2. Hindrance Block

    A Hindrance block takes more than one shot to kill. The likelihood of these falling from the top changes on certain conditions. The Hindrance blocks are tolerant to "Trash Wipeout", and can only be killed with multiple shots or Methods capable of removing blocks.

    3. Field

    The Field is where Enemy/Hindrance blocks pile up. Having more blocks in your Field reduces the possession rate of your Providence Gauge.

    4. Method Gauge

    The Method gauge notifies you of your ability to perform Methods, the actions similar to fighting game moves. Each Orchid (character) has their unique and original Methods, and the amount of the Method Gauge consumed depends on the Method.

    5. Providence Gauge

    The Providence gauge is the game's most important gauge that shows what sort of situation you are in. The border line of the gauge being on your side (=having a less possession rate of the Gauge) means that you are in a disadvantaged situation. You gain one point when you have emptied your opponent's possesion rate of the gauge, and gaining two points means your victory.

    6. Shield Gauge

    The Shield gauge indicates the amount of the energy consumed to repel shots from the opponent or to prevent the Providence gauge from decreasing. The energy automatically regenerates while the Shield is off. When the energy is empty, the number turns red, and you cannot turn the Shield on until a certain amount has regenerated.

    7. Method List

    The Method List shows the commands and the required amount of the Method Gauge of your Orchid's Methods with the exception of "Trash Wipeout". The Methods that you can perform glow.

    8. Eliminator Gauge

    The Eliminator gauge is one of the conditions to perform Eliminator. Having a certain amount of this gauge allows you to perform the special Method "Eliminator."

    9. World Enchant Gauge

    The World Enchant gauge is the condition to perform World Enchant. World Enchant is automatically performed once this gauge reaches 100%.

    10. Enemy Flow Gauge

    The Enemy Flow gauge tells you how many Enemy/Hindrance blocks fall per a given perod of time. This gauge increases and its color turns into red from blue when your possession rate of the Providence gauge decreases. The gauge resets at the start of every round.

    11. Combo Gauge

    The Combo gauge notifies you of how much longer your combo will last. Most of the Methods get more powerful or last longer, depending on how many combos counted.

    12. Reticle

    The Reticle is your cursor. Aim it at a block and press the Shot button to damage it. Holding the Shot button allows you to blaze away.